v0.90
/!\ Do not distribute M4r10 anywhere unless you have my authorization /!\
Story. (Atari(r) 7800(tm) Game Manual) (slightly modified)
How to play. (Atari(r) 7800(tm) Game Manual) (slightly modified)
Program information.
History.Mario the carpenter and his brother Luigi are hopping mad! The water pipes in
their house are blocked with pesky crawling creatures. If the two brothers
can't get rid of them, they'll never take a bath again!
Your task is to help Mario kick the pipe pests off the floors and into a
bucket of water. Press your controller button to make Mario jump up and punch
the floor (and the pest) above him. Move the directional lever on your
controller left or right to make Mario run into stunned pests to kick them.
Press your controller button while Mario is running to make him jump from
floor to floor.
Mario starts the game with three lives. Each time he kicks a pest off a
floor, you earn points. If an active pest or a fireball catches Mario, he
loses a life. When all the pests are knocked off, the next phase begins.
You earn an extra life at 20,000 points. The score appear at the top of the screen.
A coin spurts out of a waterpipe each time Mario kicks a pest off the
floor. Make Mario run into the coin or punch it from below to earn 800 bonus
points.
The POW switch appears near the lower and upper center of the screen. When Mario
hits a switch, it delivers a punch to all pests on the screen. You can use
each POW switch three times before it disappears. You receive a new POW switch
every five round.
The game ends when Mario loses all his lives. Press [ESC] to begin a new game.
The Pests
Knocking off a pest is a two-part maneuver. First punch the floor
directly beneath a pest to flip it onto its back. The jump up to the floor
and kick the stunned pest off the floor before he recovers.Eliminate Shellcreepers by punching them one from below and then
kicking them off the floor before they can get away.At the first punch, Sidesteppers become enraged and start moving
faster. Punch them again to flip them over; then kick them off the
floor.Fighterflies hop from one section of the floor to another. The only
time Mario or Luigi can flip one over is when it's touching the
floor.In higher levels Slipice appears. He's a mean iceman who freezes
floors into slippery ice. Punch him from below to keep him from
chilling the floors.Fireballs can fry Mario and Luigi to a crisp. Avoid fireballs by
jumping over them or by jumping to another level. Punch fireballs
to destroy them.
Plumbing Tips* Use your POW switch when more than one pest is on the screen.
* Hit a Sidestepper twice quickly. If you're fast, you can flip it over
before it scurries off to a different floor.* Punch pests near the edge of a floor so they fall to the level you are on.
ScoringHere's how to earn points:
Kick a pest off the floor............800 points
Get or punch a coin..................800 points
Punch Slipice........................500 points
Punch green fireball.................200 points
Punch a pest..........................10 points
Programmed by Jean-François Geyelin using TIGCC and ExtGraph. The source code of M4r10 v0.90 is available under the GPL license: http://www.tigen.org/jyaif/Files/m4r10_Source.zip
For any information: jfgeyelin@gmail.com
Most of the graphics come from Super Mario Advance for the GBA:
v0.80 - 2005/07/30
First big public release on yaronet and tigen.v0.90 - 2005/08/15
Second "big public release". I Added a mini-map when you pause the game; it enables you to see the location and orientation of all the ennemies (idea by naPO and Jacek Wnuk). You get a new life every 20000 points. The game now starts easy and gets harder. You receive a new POW switch every five round.
©2005 Jyaif