Warning (not a warning after all =) - 2005/04/15

No I haven't finished Bomber Dude and most importantly, I am not changing Bomber Dude's graphics. That was a (10 days late) April Fool's joke. The fake screenshot comes from a very very early version.

Now here's the important news: don't make new Bomber Dude levels with the editor as they will not be fully compatible with the next version of Bomber Dude. They will work, but they won't show the correct graphics in the preview.

[update] Because I am an extremely lucky guy, putting "unsigned char" instead of "char" in the code doesn't make the older levels look different. So go ahead, make new Bomber Dude Levels :D

oh, I uploaded the code of Xtetris (not the game, because the game isn't worth playing).

 

 

  Bomber Dude v1.00 - 2005/04/10

I finally finished Bomber Dude! I changed all the graphics, changed the way the bomb explodes and removed the scrolling:

I will upload the game in a couple of days!

 

 

  Progress made with Mar10 - 2005/04/07

I am programming Mar10 again, but this time with a plan.

 

 

 Aspirin2 v2.01 - 2005/03/30

A beta of Aspirin2 is finished. It's just a multiplayer version of Aspirin.

 

 

  MrWorm v2.01 - 2005/03/16

Uploaded MrWorm v2.01. This version is much better than the last one.

 

 

  introducing Mar10 - 2005/03/16

I found a name for my mario: Mar10, M4r10 is a little too much I think. Maybe M4ri0. Not sure yet :)

 

 

  *pause* - 2005/03/12

I need good grades, so I'll try to program less for a while.

(that means no Mario update for some time ><)

Sorry :)

 

 

  ARRGGG - 2005/03/04

I haven't made any progress the last 4 days because of a stupid bug and I still don't have a clue why THERE'S THIS DAMN BUG. I have tested *everything*.

I am very pissed off.

 

 

  Some progress made - 2005/02/25

Ripped lot's of sprites -> pretty game. You can now flip the ennemies. The next step is going to code the collision detection between the ennemies and between the player. This part is going to be pretty hard to do (I am affraid a simple algorithm is to slow for the calc)

 

 

  No screenshot untill I make a playable version! - 2005/02/18

I was about to put a screenshot to show off the perfect collision detection system (at least better than Nintendo's one) and the nice graphics, but I wouldn't want anybody to be disapointed if I didn't finish the game. I won't put any screenshot untill I release a beta. On an other note: the game is coming together much faster than I anticipated.

That's all I wanted to say ^^

 

 

  Found my 89! - 2005/02/12

YAY, I found my 89 and some batteries too! Finally could test some of my programs. I discovered that Mr Worm v2.0 was very slow on the a real calc, so I removed it from the archive :(

I made some progress on Mario?. See appropriate section for more info.

 

 

  Here we go again - 2005/02/09

I think Bomber Dude is almost finished (don't be fooled by the <1 version number). I'll ask for a news on ti-gen and upload the latest version of Bomber Dude at ticalc.org when I will finally be able to test it on my calc.

I am starting a new project: "Mario?". I'll think of a name if I ever make a release =). The game should be based on Mario Bros, and will use the Tilemap engine by Sasume. BTW, the only thing I have an idea of how to code is the collision detection. Heh, this is gonna be fun.

The progress will be very slow, I am busy playing hl2 dm :p

 

 

  Mr Worm's Lifting - 2005/01/26

I started "lifting" some of my old games and I am starting with Mr Worm. For starters I am not using floats anymore. Also, when the program is launched there's no delay so you can play immediatly instead of having to wait a couple of 10th of seconds ;) . The game doesn't use greyscale anymore and the menu is from the AMS. Finally, I added a real high score table (there's your name and everything in it...).

 

 

  Language switch - 2005/01/23

The website is now in English! I just realized French wasn't the only language in the world :p

 

 

 Fin du nouveau projet ! -2005/01/ 20

Comme j'avais prédit, ce que j'ai programmé est injouable:

Tant pis.

 

 

 Début d'un éventuel nouveau projet ! - 2005/01/19

Je m'ennuie. Heuresement, j'ai eu une idée de "nouveau" programme: un tétris ! Huhu, ça va être un tétris à ma sauce bien sûr et donc un poil différent. Je doute malheuresement que ce sera fun :( Je vais mettre un screenshot dès que qlqchose de visible sera fait. (oui j'ai déja commencé à le programmer)

Je reconnais que cette "news" est plutôt vague, mais il faut bien commencer à le remplir ce site :D

 

 

 Bomber Dude - 2005/01/18

C'est pas une avant première mais c'est quand même récent: je sort une nouvelle version de Bomber Dude. Il y a pleins de nouveauté: 2 maps supplémentaires, 1 bonus en plus, 3 options supplémentaires (dont "limited time"), et éditeur de niveaux externes.

Notez les block qui tombent (chaud à faire ça ^^).

 

 

 Début de mon site! - 2005/01/17

Grace à geogeo, j'ai maintenant un super site perso hébergé par tigen.org ! Trop cool :). Je vais pouvoir dire au monde entier l'avancement de mes programmes pour TI, en avant première

 

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